Fabio
Antonucci

Materials Eng. Music & Sound iOS / Code

Master's student in Materials Engineering at Federico II. Electronic music producer. Apple Developer Academy alumnus and Swift Student Challenge 2026 winner.

Napoli, Italy
PocketChop — Available on the App Store ↗

2001 → Today · Napoli

About me.

Engineering, design, sound, and code — always driven by curiosity. Here it is, in the order it actually happened.

May 2001

Napoli

Born in Naples — a city where noise, beauty, and improvisation are part of the curriculum.

Early years

Design & Drawing

I started drawing as a child. Over time, it became a habit — I sketch constantly, and some sketches grow into something more. It's still where every project of mine begins.

Visual Thinking UI Sensitivity Graphic Design
The first machine

First Computer

A gift from my father: an eMachines portable notebook. I tweaked a lot with it — had to break it multiple times before understanding how not to break it. That loop of breaking and fixing never really stopped.

Self-Taught Curiosity Tech Exploration
2014 — Present

First Beats — Music Production

At 14 I opened a DAW for the first time and never closed it. Self-taught producer: composition, sound design, mixing, mastering — a decade of ear training, released as Hart.

Ableton Live Logic Pro FL Studio Pro Tools
2014 — 2019

Liceo Scientifico

Five years of maths, physics, latin, and existential dread at Liceo Tito Lucrezio Caro, Napoli. Where the scientific method became a reflex.

Mathematics Scientific Method
🏅 📋
Summer 2018

Birmingham

Awarded a two-week EU-funded English programme at Bournville College, Birmingham — just before Brexit changed the rules. Came back with sharper English and a taste for working across cultures; certified Cambridge C1 the year after.

English Cultural Exchange
🎖️
2019 — 2024

Materials Engineering — BSc

BSc in Materials Science & Engineering at Federico II (101/110). Years of lab work — rheology, spectroscopy, chemical foaming of polyurethanes. Thesis on sound-absorbing porous materials: the first time my two worlds officially met.

Analytical Thinking Problem Solving Lab Work
🎓
Along the way

Audio-Visual

Sound expanded into real-time visual systems via TouchDesigner. When audio becomes geometry: performance as a live feedback loop between audio signal and generated imagery.

TouchDesigner Generative Visuals
Nov — Dec 2023

Vesuvius Soul Records

Bar staff at a Naples record shop — pouring drinks between crates of vinyl. Not a career move; absolutely worth it.

2024 — 2025

Sound Technician — EQF 4

Formalised a decade of self-taught audio with a Regione Campania qualification: sound design, signal routing in live audio and AV systems, live mixing, studio recording. Internship at Teatro TAN, Naples — hands-on live-audio and stage AV work.

Live Mixing Signal Routing Studio Recording
📜
Oct 2024 — Present

Materials Engineering — MSc

Now in the MSc at Federico II, with a personal focus on the intersection of materials and sound — acoustics as an engineering problem.

Acoustics Materials Science
Oct 2025 — Jun 2026

Apple Developer Academy

Full-time programme at Federico II covering app development, design, and innovation. Built 7 apps across team and solo projects — several with on-device AI (FoundationModels, Vision), shipped to the App Store and TestFlight.

Swift / SwiftUI On-device AI Teamwork
2026

Swift Student Challenge — Winner

Everything converged into PocketChop — a sample slicer and step sequencer for iPad, built entirely in Swift Playgrounds. The drawing hand, the producer's ear, the engineer's method, all in one app. Apple picked it as a Swift Student Challenge 2026 winner.

WWDC 2026 AudioKit Swift Playgrounds
1 / 13 Click the card to continue

Today — what it all adds up to

Four fields, one method: understand the material, shape the signal, ship the tool.

Materials Engineering

Materials characterisation · Rheology · Spectroscopy · Chemical foaming · Mechanical testing · ASTM standards · COMSOL · MATLAB · AutoCAD

Sound & Music

Ableton Live · Logic Pro · FL Studio · Pro Tools · Sound design · Mix & master · Live mixing · Studio recording

Code & iOS

Swift / SwiftUI · UIKit · AVFoundation · AudioKit · Xcode · C++ · Git / GitHub · On-device AI (FoundationModels, Vision)

Design & Visual

TouchDesigner · Illustrator · Photoshop · After Effects · Premiere Pro · Blender · Figma · Cover artwork & merch design

Languages: Italian — native · English — C1, Cambridge Advanced · Spanish — basic

★ Swift Student Challenge 2026 — Winner

Apple Developer Academy 2025/2026

Seven apps in nine months.

Team and solo projects built at the Academy — several with on-device AI, shipped to the App Store and TestFlight.

Networks
Connect people with shared interests across different locations. Discover communities in your field.
Compass icon Compass icon
Compass
Daily fortune app powered by FoundationModels — fully local and offline. No server, no tracking.
Storease icon
Storease
Point your camera at a photo — Vision + FoundationModels generate branching story options on device. Memories become narrative.
Heritage Explorer
AR experience that layers historical context over your surroundings. Project paused — reach out if you want to continue it.
2089 icon
2089
Decision-making game set at humanity's breaking point. Three factions, one player — your choices shape the outcome.
Zest
Running app that modulates audio playback parameters in real time based on your movement. Motion becomes the instrument.
Tinto icon
Tinto
Museum companion for kids. Scan any artwork, extract its palette, mix primary colours to unlock each shade.

Hart · Production & Artworks

Releases.

A decade of production, released as Hart — composition, sound design, mixing, and every cover artwork.

Let's link up!